There are a few different types of drinks you can brew in Going Medieval. Once you have produced something to drink, your settlers will automatically consume this when they get thirsty. Most of these questions were asked many times on the GM Discord. In Tips and Tricks, we will pose the question then give the answer. Once the perfect custom scenario has been built, players can start a new game in the exact setting that they wish to play in. In Going Medieval, your settlers are basically all a bunch of alcoholics. TIPS AND TRICKS Whether you are a new player or a seasoned player there are always a few tips and tricks you might not know about. Within this option, players can select not only how many settlers they have at the beginning, but also a narrative, season, and other conditions. Custom Scenarios are starting points for a new game that players can set the parameters for. However, for more impatient players, there is another way. Simply select to let them into the settlement to add them to the community. You will be able to get some food from hunting, but it isn’t guaranteed, and it isn’t enough. Winter lasts for 12 days, so a minimum of 12 meals per settler, and ideally more like 16, is what you should aim for. In these events, different dangerous or random things will occur to bring settlers onto the player's doorstep. Meals Settlers seem to need approximately one meal a day, though they will sometimes eat more frequently depending on activity. This and ensuring the settlers have a place to sleep and weapons to use are the main basic goals. The only way to gain settlers in the game once it has been started is to wait for random encounters and events. In this situation, also make sure to equip all of the settlers or as many as possible with weapons so they can defend themselves. Leisure - Medieval England is a tough old place. Equip your highest-rated marksman or animal handler with the bow. Whatever the player chooses, it must be completed within two days of the settlers arriving to fight off the upcoming raid. Hunter - You will start with at least one usable Short Bow, or a more powerful Longbow if one of your citizens has a marksman ability over 10. To do this players will need to either build a wall or barricade. Today we are showing off one of the game. Hardcore Mode in The Settlers: New Allies. For example, if the settlers arrived due to being chased out of their previous residence by bandits, prepare for a raid immediately after sheltering the settlers. Today we wanted to follow up and get you some more details on the topic.
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